Universal Gaming System
  • Why?
  • Dedication
  • The Authors
  • License
  • Introduction
    • What Sort of Games Can I Run?
    • Why Do People Roleplay?
    • Does Universal Gaming System Do X?
    • What Do I Need To Play?
    • How Do I Roleplay?
    • Playing the Game
    • Dialog
    • Gamer's Etiquette
  • Designing A Character
    • Concepting a Character
    • Goals and Motivations
    • Abilities
    • Backstory
  • The Mechanics
    • Character Points
    • Ability Scores
    • Derived Stats
    • Talents
    • Skills
      • Skill Checks
  • Playing The Game
    • What Do I Do With All These Dice?
    • Rounds
    • Combat
      • The Combat Round
        • Significant Actions
        • Insignificant Actions
        • Move Actions
        • Free Actions
      • Initiative Checks
      • Surprise Rounds
      • Attacking An Opponent
      • Critical Hits and Misses
      • Using Stealth
      • Defending Yourself
        • Dodging
        • Using Stealth
        • Taking Damage
      • Dying
      • Status Effects
    • Magic
      • How Does Magic Work?
      • Magic Is A Talent
      • Spells
      • Mana
  • Game Mastering
    • Learning to Be a Game Master
    • Typical DCs
    • Talents
    • Magic
    • The Nitty Gritty
      • Arcane Magic
      • Damage
      • Areas
        • Areas of Effect
      • Abilities
      • Teleportation
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Introduction

What is the Universal Gaming System? The Universal Gaming System is a gaming system designed from the ground up to support game masters who like to design their own custom worlds. When I started Game Mastering my own games, I quickly discovered that a lot of the pleasure in running a game for me came from the ability to redefine reality as I saw fit, and create totally unique experiences. This approach to gaming is a lot of work, but it pays off in the immersive gaming experience I was able to provide my players. I went through many systems during my first couple of years in roleplaying. Most of them were good at what they did. They provided a framework for playing a specific type of game, within a few predefined parameters, and gave a smooth, consistent, and enjoyable experience to the players. Most players pretty much know what to expect when someone offers to run a game in X system, because the system offers a consistent experience. While these are all positive attributes for a system in most circumstances, in the case of a game master who wants a completely custom tailored experience, this can cause a lot of confusion and player frustration. This system aims to alleviate that by providing only core mechanics to support custom magic systems, weapons, armour, etc. within a predicable algorithm to ensure that your combats remain balanced and difficulty in tasks is predictable.

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Last updated 2 years ago