Universal Gaming System
  • Why?
  • Dedication
  • The Authors
  • License
  • Introduction
    • What Sort of Games Can I Run?
    • Why Do People Roleplay?
    • Does Universal Gaming System Do X?
    • What Do I Need To Play?
    • How Do I Roleplay?
    • Playing the Game
    • Dialog
    • Gamer's Etiquette
  • Designing A Character
    • Concepting a Character
    • Goals and Motivations
    • Abilities
    • Backstory
  • The Mechanics
    • Character Points
    • Ability Scores
    • Derived Stats
    • Talents
    • Skills
      • Skill Checks
  • Playing The Game
    • What Do I Do With All These Dice?
    • Rounds
    • Combat
      • The Combat Round
        • Significant Actions
        • Insignificant Actions
        • Move Actions
        • Free Actions
      • Initiative Checks
      • Surprise Rounds
      • Attacking An Opponent
      • Critical Hits and Misses
      • Using Stealth
      • Defending Yourself
        • Dodging
        • Using Stealth
        • Taking Damage
      • Dying
      • Status Effects
    • Magic
      • How Does Magic Work?
      • Magic Is A Talent
      • Spells
      • Mana
  • Game Mastering
    • Learning to Be a Game Master
    • Typical DCs
    • Talents
    • Magic
    • The Nitty Gritty
      • Arcane Magic
      • Damage
      • Areas
        • Areas of Effect
      • Abilities
      • Teleportation
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  1. Playing The Game
  2. Combat
  3. The Combat Round

Free Actions

Talking to other characters, dropping something on the ground in your own space, certain spells, and numerous other things that take no time and require no concentration are free actions. The game master is the final arbiter of both what is a free action, and how many free actions a player may have per round. The game master may have to limit free actions if they begin to be abused by some players. While long conversations during game may be normal most of the time, during a six second combat round limitless conversation may detract from the energy of the game. In this situation, the game master may limit the amount of conversation allowed per round to keep the energy moving. You may also be limited from performing a long chain of free actions that would actually require concentration to perform in six short seconds. Remember, the GM is the final arbiter of how many free actions you can take – so ask if you are not sure.

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Last updated 2 years ago