Universal Gaming System
  • Why?
  • Dedication
  • The Authors
  • License
  • Introduction
    • What Sort of Games Can I Run?
    • Why Do People Roleplay?
    • Does Universal Gaming System Do X?
    • What Do I Need To Play?
    • How Do I Roleplay?
    • Playing the Game
    • Dialog
    • Gamer's Etiquette
  • Designing A Character
    • Concepting a Character
    • Goals and Motivations
    • Abilities
    • Backstory
  • The Mechanics
    • Character Points
    • Ability Scores
    • Derived Stats
    • Talents
    • Skills
      • Skill Checks
  • Playing The Game
    • What Do I Do With All These Dice?
    • Rounds
    • Combat
      • The Combat Round
        • Significant Actions
        • Insignificant Actions
        • Move Actions
        • Free Actions
      • Initiative Checks
      • Surprise Rounds
      • Attacking An Opponent
      • Critical Hits and Misses
      • Using Stealth
      • Defending Yourself
        • Dodging
        • Using Stealth
        • Taking Damage
      • Dying
      • Status Effects
    • Magic
      • How Does Magic Work?
      • Magic Is A Talent
      • Spells
      • Mana
  • Game Mastering
    • Learning to Be a Game Master
    • Typical DCs
    • Talents
    • Magic
    • The Nitty Gritty
      • Arcane Magic
      • Damage
      • Areas
        • Areas of Effect
      • Abilities
      • Teleportation
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  1. Playing The Game
  2. Combat

Critical Hits and Misses

Sometimes both the wonderful and the horrible happen in real life. These are the moments that define us as people, and are almost always the most memorable. The Universal Gaming System represents these moments as critical hits and critical misses. You have scored a critical hit when you roll a natural 12 on 2d6. This means that you have achieved the peak of your potential and luck has smiled on you during your attempt. The on a critical hit you will deal extra damage determined by what type of weapon you are using. If you are unarmed, you deal +1 HP of damage on a critical hit. Critical misses are when you roll a natural 2 on 2d6 - also known as snake eyes. Disaster strikes when you see snake eyes! Rolling a critical miss is always a miss, even if your total with modifiers would have succeeded. Additionally, the Game Master may decide that your misfortune extends even further, and you could fall victim to a tragic circumstance! Dropping your weapon, falling flat on your face, and even taking a small amount of damage from a misstep are all within the realm of possibility.

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Last updated 2 years ago