Universal Gaming System
  • Why?
  • Dedication
  • The Authors
  • License
  • Introduction
    • What Sort of Games Can I Run?
    • Why Do People Roleplay?
    • Does Universal Gaming System Do X?
    • What Do I Need To Play?
    • How Do I Roleplay?
    • Playing the Game
    • Dialog
    • Gamer's Etiquette
  • Designing A Character
    • Concepting a Character
    • Goals and Motivations
    • Abilities
    • Backstory
  • The Mechanics
    • Character Points
    • Ability Scores
    • Derived Stats
    • Talents
    • Skills
      • Skill Checks
  • Playing The Game
    • What Do I Do With All These Dice?
    • Rounds
    • Combat
      • The Combat Round
        • Significant Actions
        • Insignificant Actions
        • Move Actions
        • Free Actions
      • Initiative Checks
      • Surprise Rounds
      • Attacking An Opponent
      • Critical Hits and Misses
      • Using Stealth
      • Defending Yourself
        • Dodging
        • Using Stealth
        • Taking Damage
      • Dying
      • Status Effects
    • Magic
      • How Does Magic Work?
      • Magic Is A Talent
      • Spells
      • Mana
  • Game Mastering
    • Learning to Be a Game Master
    • Typical DCs
    • Talents
    • Magic
    • The Nitty Gritty
      • Arcane Magic
      • Damage
      • Areas
        • Areas of Effect
      • Abilities
      • Teleportation
Powered by GitBook
On this page
  1. Playing The Game
  2. Magic

Mana

The ability to cast a spell depends not only upon you knowing (and being powerful enough) to cast it, but your also having the energy to do so. Mana is a reflection of how much magical energy you have available to you at any given time. A caster begins each day with mana points equal to his caster talent level multiplied by 10 (e.g. a level 8 arcanist starts the day with 80 mana points). This is called a mana pool. You can cast a spell only when you have enough mana points remaining in your mana pool. There may be ways provided by your game master to expand and/or recharge your mana pool during the game day, such as magical items or potions. Mana may be referred to by a different name depending on how your GM has styled his world and game, but it will, in essence, work the same.

PreviousSpellsNextGame Mastering

Last updated 2 years ago