Spells are the building block of magic in the Universal Gaming System. When you want to do something magical, you cast a spell. Think of a spell as its own self contained microcosm of rules. The game master will give you a list of spells that are available in their world, listed by caster level. You can cast any spell of your talent level or lower. The rules for each spell dictate when you can cast the spells, along with what the effects are. The spell text is considered the final authority for determining how a spell works. Some spells may contradict the normal rules of the Universal Gaming System game. This is fine, just go with what the spell's text says, and you will be fine.
I recommend copying each spell's rule text to a separate index card, and keeping these with your character sheet. This will make casting spells faster and less argument prone, since you will have the rule text with you.
Last updated