Universal Gaming System
  • Why?
  • Dedication
  • The Authors
  • License
  • Introduction
    • What Sort of Games Can I Run?
    • Why Do People Roleplay?
    • Does Universal Gaming System Do X?
    • What Do I Need To Play?
    • How Do I Roleplay?
    • Playing the Game
    • Dialog
    • Gamer's Etiquette
  • Designing A Character
    • Concepting a Character
    • Goals and Motivations
    • Abilities
    • Backstory
  • The Mechanics
    • Character Points
    • Ability Scores
    • Derived Stats
    • Talents
    • Skills
      • Skill Checks
  • Playing The Game
    • What Do I Do With All These Dice?
    • Rounds
    • Combat
      • The Combat Round
        • Significant Actions
        • Insignificant Actions
        • Move Actions
        • Free Actions
      • Initiative Checks
      • Surprise Rounds
      • Attacking An Opponent
      • Critical Hits and Misses
      • Using Stealth
      • Defending Yourself
        • Dodging
        • Using Stealth
        • Taking Damage
      • Dying
      • Status Effects
    • Magic
      • How Does Magic Work?
      • Magic Is A Talent
      • Spells
      • Mana
  • Game Mastering
    • Learning to Be a Game Master
    • Typical DCs
    • Talents
    • Magic
    • The Nitty Gritty
      • Arcane Magic
      • Damage
      • Areas
        • Areas of Effect
      • Abilities
      • Teleportation
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  1. Playing The Game

Magic

Magic is a hallmark of the fantasy genera. Regardless of whether you are playing in a low, high, or modern fantasy game, there will most likely be some sort of magic involved. You will have to consult with your game master to find out what type of magic they will be supporting in their game.

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Last updated 2 years ago